Itch.io - Product Stars
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Itch.io

Pay-What-You-Want Indie Game Store

Upvotes 26 PH Page >
Ryan Hoover
Hunter
I'm a big fan of what Humble Bundle (http://humblebundle.com/) has done with indie gaming (and has since expanded to other media like books). I'm curious to see how this progresses.
leaf corcoran
Hello, I wrote itch.io. Feel free to ask me anything.
Ryan Hoover
Hunter
Hey, @moonscript! Welcome. In your blog post you described your distaste for some of the existing indie game distro platforms but what motivated you to build itch.io? What are you long term plans with the site?
leaf corcoran
The biggest motivator was that there was nothing simple that allowed you to host a game without a bunch of crap on the page. When I originally conceived the idea it was a quick way to make homepages for games where the game is the focus. I soon realized I could append a buy button to the page and get a complete storefront. I looked through PayPal's API (I now support Amazon Payments and Stripe BTW) and realized I could add a pretty solid system without any obnoxious limitations about being paid: delayed payments, having to hit a minimum amount, having to be approved. Thus I gave game developers a platform to instantly sell their game. All the people I have spoken to have told me that itch.io is the quickest and simplest storefront to sell a game on. My long term goal might sound ambitious but I'd like to eventually host all games. I say this because I'm not trying to build a traditional storefront but rather a place to build game pages that happens to support purchasing. Free downloadable games and web games already make up a large portion of the games on the site. You'll never see content generated by people other than the developers on a game page unless they manually place it there. So itch.io is just a quick and easy way to create the page which you'd be proud to call the homepage of your game (well, ideally, still refining the page designer!)
Ryan Hoover
Hunter
Nice, @moonscript! What's your favorite game(s) on the site right now?
leaf corcoran
ah, there's a bunch of good ones. Here's my favorite that I've bought: http://moonmagic.itch.io/fjords Here are some pretty sweet free games: http://nihilocrat.itch.io/sky-rogue http://vlambeer.itch.io/gun-godz http://denzquix.itch.io/4-lung-boy Also the browse page sorts by popularity, so, for example, you can see what free games people are talking about: http://itch.io/browse/price-free
Ryan Hoover
Hunter
@moonscript I love the experimentalism and randomness of indie gaming. :) How did you get indie game devs on board?
Jonathan James
I enjoy exploring the creative games available on https://itch.io/ I suggest concealing each game available on itch that has had consecutive interaction behind a Patreon link, this way, if people do have interest in supporting the development of the game that is getting heavy traffic then the option is available. While $ is not always the motive, still, you don't have to make a Patreon contribution mandatory - it's simply an option on the side that is presented before accessing the game, for example, one way to adopt this within your current UX would be to introduce a timer-button that counts down from 15 seconds waiting for the user to click [ Support on Patreon before you play ? ] - with a clear red tagline under the button saying " Not Required to Access Gameplay " After the timer reaches 0 the button could turn into a message [ Click here to enjoy your indie game! ] . This same button could be made available to players after they finish a gaming session as well. This way you try to engage players who enjoy games with a crowd-source-support-system that can help the game be further developed.

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